(6) Authoring Tools 1; (7) Object Tracking; (8) Edutainment (9) Networked Games; ... for children in which emotional and social aspects are taking into consideration ... 24. Tan, E. S. (1996). Emotion and the structure of narrative film: film as an ... We used a high-level VR toolkit called Ygdrasil (YG) [6] to construct the virtual.
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Young Boys 6, yg6 (24) @iMGSRC.RU
Dec 18, 2013 — "License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document.. (6) Authoring Tools 1; (7) Object Tracking; (8) Edutainment (9) Networked ... Entertainment technologies for children's education ... The emotional basis of the fictional artefacts derives from the Interest [24]. ... ... We used a high-level VR toolkit called Ygdrasil (YG) [6] to construct the virtual. 939c2ea5af
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